About the authorMy name is Marquise Deal, sophomore at Durham School of the Arts.
Disclaimer: " views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.")
|
I am a total fanatic for FPS (first-person shooter) games. Activision has announced that the new Call of Duty title is going to be boots on the ground, rather than a jet packing game. This excites me because I started playing Call of Duty when it was boots on the ground. Call of Duty 4: Modern Warfare to be exact. I have always maintained a high k/d on boots on the ground games. But in the previous CODS (Black Ops III, Infinite Warfare) I couldn't maintain such a high k/d.
The reason to this was because the new movement system is hard to adjust to once you have been playing boots on the ground games for a long time. There is a lot more into maintaining a high K/D. Such as jumping in the air to throw you opponents aim off or wall running to get from place to place. All this goes into being a great jet packing Call of Duty Player. I have played the WW2 multiplayer beta and so far it is really good the time to kill is a little slow & then some of the weapons are unbalanced from others. But In all the game is pretty fun and I see a lot of potential in this upcoming title.
0 Comments
Orthographic drawing mode is a drawing method of representing three-dimensional shapes in two dimensions. It is important to understand this because it help prevent future issues in creating/modeling characters. For example, you and a team are creating the main character for a video game. Orthographic drawing gives you the front, side, back and potentially the top.
This is a topic that interest me because its something I struggled with when creating my comic strip in Game Art Design class this week. The main character for my comic strip was "Smugha" and when I was creating him I found it very hard on aligning him correctly, having the same length and width of things. This is something I want to master and know more about so I looked it up and searched up "Orthographic drawing" and read some of the things listed on Google. From study.com, I read "Three-dimensional drawings can be used to show the overall concept and design, but they are often not clear or detailed enough. Orthographic drawings can help to overcome those challenges." I thought about it and I did show the overall concept of the idea of Smugha. The drawing I created showed his back, that had ridges and gills on it. People would not know that if they just saw one drawing of him from the front. Then I kept reading. Their is two types of orthographic modes. First angle, which shows viewers through the object and then third angle, and this shows viewers away from the object. When drawing the orthographic for my cartoon. In brief words;
http://study.com/academy/lesson/orthographic-drawing-definition-examples.html |
Archives
January 2020
Categories
All
|