About the authorMy name is Marquise Deal, sophomore at Durham School of the Arts.
Disclaimer: " views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.")
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I personally would describe this quarter as me very problematic and requires a lot of self problem solving. Having to do a lot of reading and research on ways to fix your issues in 3ds Max, finding easier ways to get the final product you want, but also done the correct way so you receive the grade. I'm going to briefly describe my struggles of each lesson. Cameras Now with cameras I did not have a whole lot of troubles. Just because i'm so familiar with them outside of this class. The only issue I would say I had with cameras was finding the correct lighting settings for most of the scenes I had modeled and animated. Also finding the right angle to put the cameras at were a challenge. Rigging I have not had to start really working with rigging. But knowing the terms has been a struggle. So studying the terms would be a easy way to solve this. Animation Ok this is the second most problematic lesson I have worked with this year. Recently I had just done a Bouncy Ball activity. Working in the curve editor and with key frames was a pain in the ass honestly. I ended up for this activity copy my first two keyframes and using those as a template for the rest of the animation and just changed the X, Y and Z coordinates when I wanted to change the direction of the ball. (I've added the video in so you can watch) Lighting My actual least favorite was lighting. Just for the simple fact that you'd have to do so much playing around with the settings and I personally just did not have the time for error fail during the time we were learning lighting. So I would ask classmates on their settings and see if it would fit my modeling and just changed those settings too the liking of the scene. In Conclusion;
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