About the authorMy name is Marquise Deal, sophomore at Durham School of the Arts.
Disclaimer: " views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.")
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These last couple of days in DDA II class, we started working with UVW mapping. Which is wrapping a object with a bitmap texture. So far it's been pretty easy, Taking bitmaps and adding them to a standard material.
So whats is the hardest part I have while working with UVW maps? Like I said previously its all pretty easy but the hardest or most annoying part I would say is, getting everything lined up and being accurate. While doing my Boxing Things Up assignment I created my own video game box. I took all the pictures and cropped them in Adobe Photoshop, then added them to each side of the box I created in 3ds Max. But some images did not automatically fit into the poly. So I had to rotate the "Parameter" 180 degrees for side 01 and side 02. Another frustrating thing is the pre-production. When taking the photos you have to make sure everything is symmetrical to avoid white corners in 3ds. One thing that surprised me is how realistic it looks in the end product. Like it literally looked the real life box. In Conclusion;
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